“It begs the question of whom Google built this service for? You or them. And the answer to why you need to use your real name in the service is because they need you to. Well at least we got that out there and can deal with it.”—Fred (via brycedotvc)
“Ganson invented HOT’s first product, Toobers and Zots, which are moldable foam tubes. That invention came about because, one day at a street festival, Ganson, who was slightly inebriated, saw someone carrying a long, skinny, squiggly balloon and thought that it was some kind of bendy foam—and a really neat toy. When he sobered up, he realized his error but decided to go ahead and invent moldable foam tubes.”—Annals of Invention: Thinking in the Rain : The New Yorker
“The cyberworld is so new that the old structures, you know—state, non-state, public, private—they all break down … The last time we had such a powerful discontinuity is probably the European discovery of the Western Hemisphere. At that point, we had some big, multi-national corporations—East India Company and Hudson’s Bay—that acted as states. And I see elements of that with the big Microsofts and Googles of the world.”—Enter the Cyber-dragon | Culture | Vanity Fair
“A former White House official told me, “After Google got hacked, they called the N.S.A. in and said, ‘You were supposed to protect us from this!’ The N.S.A. guys just about fell out of their chairs. They could not believe how naïve the Google guys had been.”—Enter the Cyber-dragon | Culture | Vanity Fair
“I don’t understand why people are so hung up on the violent content of games, which seems totally and utterly harmless to me, and why the moral panic brigade seems to ignore the increasingly skillful way in which game designers manipulate the risk/anticipation/reward loop in people’s brains.”—Modcult: Why Can’t I Just Buy Feelings Directly?
“If our ideas seem smaller nowadays, it’s not because we are dumber than our forebears but because we just don’t care as much about ideas as they did. In effect, we are living in an increasingly post-idea world — a world in which big, thought-provoking ideas that can’t instantly be monetized are of so little intrinsic value that fewer people are generating them and fewer outlets are disseminating them, the Internet notwithstanding. Bold ideas are almost passé.”—The Elusive Big Idea - The New York Times (via davemorin)
“More specifically, gamification is marketing bullshit, invented by consultants as a means to capture the wild, coveted beast that is videogames and to domesticate it for use in the grey, hopeless wasteland of big business, where bullshit already reigns anyway.”—Ian Bogost - Gamification is Bullshit
“We can’t make superficial analysis of other people’s success and expect to have their success, too. It won’t happen. You’ll fail every time. You have to understand the deeper reasons for it—market trends they’re taking advantage of, changes in society, their deeper strategy.”—Misunderstanding Why Apple Is Successful | TightWind (via hiten)